Soulcalibur III also has two story modes – one for playing as the canon characters and all the, y’know, real story, and one where you take one of your created characters into a lengthy series of battles with warring factions and real-time strategy elements expansive enough to make some fully-fledged strategy games blush. It’s really fun! I haven’t dedicated this long to one specific cause in the game since trying to unlock Amy! The repeating chain of create character, fight, unlock more equipment, create character doesn’t require any reining in. Not that it really needs them as a reason, as it’s a mode weirdly addictive all by itself. They’re a nice way to add some variety without having to drastically alter the moves of previously established and much loved characters, and they make using Create-A-Soul worthwhile. The concept of created character-only fighting styles carried over into Soulcalibur V, where Devil Jin is not playable as a full guest character but can be used as a moveset for your original characters.Īllegedly, more fighting styles like this were planned, but they sadly didn’t make the cut. There’s plenty of range when it comes to clothes and hair for your character, and there are even some Custom Disciplines that are reserved for characters made in Create-A-Soul, like Valeria’s Grieve Edge feet-blades, which I would dearly like to see make a comeback. What it mostly boils down to is that Soulcalibur III added plenty of great new features without taking out any of the best content from Soulcalibur II (except Team Battles).įor one thing, this was the first entry where character creation was possible, and Soulcalibur III handles it beautifully.
Anyway, Soulcalibur III is the best game in the Soulcalibur series.