This will give you an idea of how “exposed” everything in your render is going to be:Įssentially, it acts as a heat map: yellow and red indicate “hot” (highly exposed) areas. Unless you have a tool like a SpyderX (basically a color adjustment tool that can sit on your computer monitor and read off colors, allowing you to do accurate color calibration), you might find it hard to set exposures correctly.īlender can help with this (a bit) via the “False Color” view transform. In my case, I ended up choosing “High Contrast” for an even more exaggerated look. This might be OK if you’re doing your own color adjustments in post-processing software after making your render, but we can get a more high-contrast look by choosing “High Contrast” or “Medium High Contrast” instead: Normally, the “Look” is set to “None” here, which provides a sort of “medium contrast” render. In “Render Properties” under “Color Management”, we can see the color profile settings which will be used in our final render: We should also care how things are going to look on a computer screen. The only light in the scene now comes from our lamps. Take a look at what happens to the Object View after we set the environmental lighting to zero:
![blender donut meme blender donut meme](https://images-cdn.9gag.com/photo/ag5YBov_700b.jpg)
Here’s what things look like before we change the strength: We do that by setting the “Strength” of the World lighting to “0”. This can be turned off from World Settings, and in this case, we do want to turn this off and rely only on the lamps we’ve placed ourselves. There’s also global “world” lighting turned on right now, which is what is creating that “grey” background color in the Object View. Note that I added the fill light by selecting my original lamp, hitting “Shift + D” to duplicate it, then moving the new light behind the donut and lowering its intensity (to around 20W in my case). The back of the donut before I add a fill light: I can add a weaker “fill light” behind the donut to fix this. Playing with those three will adjust the brightness, size, position of shadows, and how “sharp” shadows appear:īecause I placed my lamp so close to the donut, there’s now a pretty strong difference between the lighting at the front of the donut (very bright) and the light at the back (very dark). Having the light generally above and offset from the object will provide a pleasant look that has some nice shadows to help us see the contours of our donut and sprinkles. Shadows are an important part of making objects look “defined”. Tip: lighting strength and position are going to determine a lot of things, in terms of the final “look” of the render.
![blender donut meme blender donut meme](https://66.media.tumblr.com/2535aa983cda59248d9b6a660954fe24/212462170c6224fc-f2/s640x960/4869e511361eabed20f8f5ceac708d0ba7df2e42.png)
Now we can simultaneously see what things are going to look like from the camera’s perspective (left window) while adjusting the position of the light in the scene (right window): Start by splitting the viewer, which you can do by clicking and dragging from the top right corner: Now it’s time to add some more pleasant lighting to the scene. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! The content published on the site serves only the interests of its authors and not those of 3D printer brands who also wish to control the 3D modeling market.Just some notes I made while following along with this now-famous blender donut tutorial. Almost all of the site's revenues are paid back to the platform's makers.
![blender donut meme blender donut meme](https://i.ytimg.com/vi/PUurCmVbdTE/hqdefault.jpg)
Sharing and downloading on Cults3D guarantees that designs remain in makers community hands! And not in the hands of the 3D printing or software giants who own the competing platforms and exploit the designs for their own commercial interests.Ĭults3D is an independent, self-financed site that is not accountable to any investor or brand. WORD OF MOUTH: Invite your friends to come, discover the platform and the magnificent 3D files shared by the community! Here are 4 solutions accessible to all:ĪDVERTISING: Disable your banner blocker (AdBlock, …) and click on our banner ads.ĪFFILIATION: Make your purchases online by clicking on our affiliate links here Amazon.ĭONATE: If you want, you can make a donation via Ko-Fi □. You like Cults and you want to help us continue the adventure independently? Please note that we are a small team of 3 people, therefore it is very simple to support us to maintain the activity and create future developments.